![]() ![]() War Thunder, which does not have a monopoly of tank franchises, has "bundles" for 109.98 which appears to be like two tank sets plus a single decal and a forum title. ![]() To use another free game for a reference point, 10 dollars for a light robot, 20 for a medium robot and 30 for a heavy robot. Now for MWO, the prices are that way because the average "free to play" shooter charges around 5 bucks to 'rent' a weapon, or to point out a specific example 9.99 for a permanent handgun, 19.99 for a permanent LMG or SMG, 25 for an AR or 30 for a sniper rifle. So it has little to do with monopoly over the franchise. The typical price for DLC for most games that adds maps and the like is about 15 bucks. Fortunately, I don't regret any of my purchases on MW:O but I can definitely understand the ones that did. Most people with common sense will never spend money on an IP again if they feel like they got ripped off on a product. Game developers can get away with these prices because there are no laws or restrictions set in place for reasonable pricing.Īlso, there is something called nostalgia bait which almost all whales will fork over cash for no matter what the situation is. Since TT gaming can be expensive, I can only think the pricing are the way they are because they know the whales and mechdads will fork over the money. Those prices are the way they are because the two IP's basically have a monopoly over the franchise. ![]() Fortunately, I don't regret any of my purchases on MW:O but I can definitely understand and feel for the ones that did.Įdited by Arnold The Governator, 20 October 2019 - 07:19 PM. I was a victim with MK:11, and it was the first game I truly regret pre-ordering out of my entire game library. Game developers can get away with these prices because there are no laws or government regulations set in place for video game content.Īlso, there is something called nostalgia bait which anyone with nostalgia attachment will fork over cash for no matter what the situation is. Since TT gaming can be expensive, I can only think the pricing is the way it is because the developers know the whales and mechdads will fork over the money. Those prices are the way they are because the game developers basically have a monopoly over the franchise. I wonder if we're sending the wrong messages about what we want since we treat laziness good and grinding out content as bad.Įdited by Koniving, 20 October 2019 - 01:36 PM. Other half the player base: "Is it half off yet?" Half the playerbase: "Already got the season pass." We've also brought in new characters, new story elements, new mission types, ." We've also made new weapons including an original weapon we conjured out of space dust. "We've added more stuff, including a total of 10 mechs, two of which you'll get for free even if you don't buy our new DLC, all with original animations. ![]() HBS: Almost a year after a game's release. Playerbase: "Is it half off yet? That's about all it's worth." Oh and we're releasing some stuff for free, too." "We've given you new maps for existing biomes, a new biome with yet more new maps, some new story content, added some more mechs with original animations, added some other trinkets and we're asking 9.99 to 19.99. HBS: within 6 months of a game's release. So it's 15 to 20 bucks and up to 70 bucks for the full set." "We made a mech and some variations, did a unique paintjob or two and ported in the existing paintjobs and recycled some animations. Now how come nobody says "well that's what they're worth" for the mech packs to help drive the ridiculous price down? ![]()
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